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Course Content
Module 1: Designing the Core of a Game
Unit 1 : Game Architecture Basics
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Unit 2 : Inventories, Stats & Level Systems
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Module 1 Capstone
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Module 2: Building Gameplay Systems
Unit 3 : RPG Combat Mechanics
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Unit 4 : Multi Scene Games (Menus, Shops, Maps)
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Module 2 Capstone
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Module 3: Creating Professional Game Features
Unit 5 : Saving & Loading Game Progress (JSON)
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Unit 6 : Game Balancing & Difficulty Systems
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Module 3 Capstone
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Module 4: Bringing Games to Life
Unit 7 : Pygame for Beginners (The “No Stress” Edition)
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Unit 8 : Sprites & Animation (Shape Based Edition)
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Module 4 Capstone
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Final Capstone
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