Build the Battle Loop
STEP 4 β Build the Battle Loop
Move. Heal. Item. Panic. Repeat.
This loop keeps the game running until:
- The enemy dies
- The player dies
- OR the player runs away like a sensible human
To QUIT the game, type 4.
battle_running = True
while battle_running:
print("\nYour HP:", player["health"], "| Enemy HP:", enemy["health"])
print("Choose:")
print("1. Attack")
print("2. Heal")
print("3. Use Item")
print("4. Quit")
choice = input("> ")
if choice == "1":
attack(player, enemy)
elif choice == "2":
heal(player)
elif choice == "3":
use_item(player, inventory)
elif choice == "4":
print("You ran away!")
break
else:
print("Invalid choice!")
continue
if enemy["health"] <= 0:
print("You win!")
break
attack(enemy, player)
if player["health"] <= 0:
print("You lose!")
break
Explanation:
- The loop prints the current HP
- The player chooses an action
- The game runs that action
- The enemy attacks back
- The loop checks for win/lose
- The loop continues until someone falls over
This is the core of every turn-based RPG ever made.
Jupyter Notebook - Step 4: Final Battle Loop

